3D Generalist

My Skills

3D Design

Strong experience in creating PBR ready assets using industry standard software

Optimization

Utilizing texture baking, LODs and multimap materials to increase in-game performance

UI & UX Design

Developing interfaces with a strong understanding of UCD and DTP principles

Experience

Experimenting with game engines and modelling software since 2016, creating an array of working tech demos

My Assets

Props

1 / 4
A re-creation a TF2 medium ammo crate that utilises PBR materials to make it seem photo realistic.
2 / 4
Collection of multiple props including a monitor, keyboard, computer and desk. All models make use of high poly baking for better in-engine optimisation.
3 / 4
MP9 model created in blender, zbrush and substance painter to create a photorealistic gun model.
4 / 4
Q Honey Badger asset using PBR materials and baking for a high quality game ready prop

Characters

1 / 3
Early character model, had issues with doubled geometry and therefore animation/rigging.
2 / 3
Successor to the first character model, had no doubled geometry and weight painting was a breeze.
3 / 3
First high quality character utilizing sculpting, retopology and baking.

Materials

1 / 3
Stylized brick texture that makes use of a parallax occlusion map to give a sense of depth.
2 / 3
Simple Concrete material created for use in showing off 3D props.
3 / 3
A stylized wooden plank texture, pretty simple, nothing special.